#pragma strict
private var hasAxe : boolean = false;
private var canSwing : boolean = true;
private var isSwinging : boolean = false;
var swingTimer : float = 0.7;
private var controller : CharacterController;
private var playerGUI : PlayerGUI;
function Start()
{
hasAxe = true;
controller = GameObject.Find("First Person Controller").GetComponent(CharacterController);
playerGUI = GameObject.Find("First Person Controller").GetComponent(PlayerGUI);
}
function Update()
{
//If we aren't moving and if we aren't swinging, then we idle!
if(controller.velocity.magnitude <= 0 && isSwinging == false)
{
animation.Play("Idle");
animation["Idle"].wrapMode = WrapMode.Loop;
animation["Idle"].speed = 0.2;
}
//If we're holding shift and moving, then sprint!
if(controller.velocity.magnitude > 0 && Input.GetKey(KeyCode.LeftShift))
{
animation.Play("Sprint");
animation["Sprint"].wrapMode = WrapMode.Loop;
}
//WOODCUTTING SECTION
if(hasAxe == true && canSwing == true)
{
if(Input.GetMouseButtonDown(0))
{
//Stamina reduction applied to the PlayerGUI script
playerGUI.staminaBarDisplay -= 0.1;
//Swinging animation
animation.Play("Swing");
animation["Swing"].speed = 2;
isSwinging = true;
canSwing = false;
}
}
if(canSwing == false)
{
swingTimer -= Time.deltaTime;
}
if(swingTimer <= 0)
{
swingTimer = 1;
canSwing = true;
isSwinging = false;
}
}