swipe distance?

Hi, I am a bit confused as to how much distance will the camera cover once the swipe is complete.
I have the distance, time and speed
```csharp
**var force = ScreenToWorld(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f)) -
ScreenToWorld(new Vector3(touch0StartPosition.x, touch0StartPosition.y, 0f));

float distance = force.magnitude;
float swipeDuration = Time.time - touch0StartTime;
float speed = distance / swipeDuration;**
```

so, how much distance should the camera cover?

I suspect this question needs a little more context: e.g. what effect are you trying to achieve (for example a movement locked with the touch or that smooth scrolls after the swipe ends).

Also, what is considered to be a ‘swipe’ exactly? For example, what if the user touches the screen (or mouse clicks), drags 3 units left and then, without releasing, drags one unit right? Is that a swipe left and a swipe right? Is that a single swipe left of 2 units? Is it a swipe at all?

Moreover, in terms of the question actually posed “how far will the camera move”, can you not simply test that to find out? Or are you asking how to control the amount of distance the camera will move?