Swipe in Unity3d

How to do swipe code in unity 3d java script?
I am new to unity 3d. While swiping a specific object, the direction of object gets change.

You have to calculate yourself.

See here.

Check my answers here :

http://forum.unity3d.com/threads/142758-Moving-objects-with-your-finger


Here are some links I strongly suggest to all new users :

Start at the bottom and work up : Unity 3D Student - 3d Modelling

Start at the bottom and work up : Unity 3D Student - 3d Modelling

this is the YouTube link for the above as one playlist : Unity Tutorials - Essentials 00 - Projects - Unity3DStudent.com - YouTube

Character controller and terrain : CG Cookie | Learn Blender, Online Tutorials and Help - CG Cookie | Learn Blender, Online Tutorials and Feedback

That is good to get started. Then start with a small tutorial, this is a simple 2D space shooter : Index of /ProofOfConcept_1 : click on the videos part1.mp4 part2,3,4 =]

I just found another by our own Eric : http://wiki.unity3d.com/index.php?title=2DShooter : http://forum.unity3d.com/threads/7883-2D-shooter-tutorial

By then you should be getting the hang of things and starting to have ideas of your own. When you decide what kind of game you want to make, then look at each part you’ll need. For example, if you want to make some terrain then walk around it with a character : CG Cookie | Learn Blender, Online Tutorials and Help - CG Cookie | Learn Blender, Online Tutorials and Feedback

Here’s another on the same 'site but I havn’t checked the difficulty : CG Cookie | Learn Blender, Online Tutorials and Help - CG Cookie | Learn Blender, Online Tutorials and Feedback

Basically then just search for tutorials, there are many out there, either written or on youtube.

the Unity Wiki tutorials : http://wiki.unity3d.com/index.php/Tutorials

A big list of tutorials : How can I start learning Unity fast? ( List Of Tutorials ) - Unity Answers

Helpful page with information on using Built-In Arrays and Lists (you’ll need this later!) : unifycommunity.com?

The unity wiki link above is very handy with lots of scripts and shaders too (just check out all the links down the left, and the tabs along the top : http://wiki.unity3d.com/index.php/Scripts )

http://forum.unity3d.com/threads/132628-How-to-help-the-Absolute-Beginner

If you know what kind of game you want to make, edit your question and write there what you are thinking of, then there may be a tutorial out there for that!

But just be aware, you will do lots of typing, deleting, typing, bashing head on desk, being really happy when it works and you understand how and why. I hope this helps, Happy Coding =]

This code i used for my game and its working successfully

  if(!pausechk){                
	if(Input.GetMouseButton(0)){	
		if(touchBool) { 
		 touchBegin = Input.mousePosition;	
		 primarygo=true;
		 touchBool= false;
		}  
}
else
{ 
		if(primarygo){  
		 touchEnd = Input.mousePosition;	
		 primarygo=false;
		 touchBool = true;
		 giveAns=true;
		 }		 
}
} 

if(giveAns){
dist= Vector2.Distance(touchBegin,touchEnd);
	xdiff=touchBegin.x-touchEnd.x;
	ydiff=touchBegin.y-touchEnd.y;	
	if(Mathf.Abs(xdiff) > Mathf.Abs(ydiff)){				
		if(xdiff>5){
			pos="left";	
		}
		else if(xdiff < 5){
			pos="right";	
		}
		else if((Mathf.Abs(xdiff) < Mathf.Abs(ydiff))){
			if(ydiff > 5){
				pos="bottom";
			}
			else if(ydiff < 5){
				pos="top";
			}			
	}
}
giveAns=false;	
}