Hi guys how can I programmatically switch to a camera from an added scene. I’m having trouble in getting a reference to the camera on the other scene. Thanks to those who will help
If the Camera in the scene is the Main Camera, you can referent the build in Camera.main.
If you want to switch cameras during game play, the below script might come in handy.
//Place this script on a GameObject to switch between the main Camera and your own second Camera on the press of the "L" key
//Place a second Camera in your scene and assign it as the "Camera Two" in the Inspector.
using UnityEngine;
public class Example : MonoBehaviour
{
//This is Main Camera in the scene
Camera m_MainCamera;
//This is the second Camera and is assigned in inspector
public Camera m_CameraTwo;
void Start()
{
//This gets the Main Camera from the scene
m_MainCamera = Camera.main;
//This enables Main Camera
m_MainCamera.enabled = true;
//Use this to disable secondary Camera
m_CameraTwo.enabled = false;
}
void Update()
{
//Press the L Button to switch cameras
if (Input.GetKeyDown(KeyCode.L))
{
//Check that the Main Camera is enabled in the scene, then switch to the other Camera on a key press
if (m_MainCamera.enabled)
{
//Enable the second Camera
m_CameraTwo.enabled = true;
//The Main first Camera is disabled
m_MainCamera.enabled = false;
}
//Otherwise, if the Main Camera is not enabled, switch back to the Main Camera on a key press
else if (!m_MainCamera.enabled)
{
//Disable the second camera
m_CameraTwo.enabled = false;
//Enable the Main Camera
m_MainCamera.enabled = true;
}
}
}
}