Hello,
In my project I load two scenes additively with different light probe data at the same point in space.
Is there a way to switch light probe data at runtime without impacting FPS too much and without unloading one of the two scenes?
Tracks I have explored:
- Light probes off: the object will pick the ambient probe of the last loaded scene only, which is not the right one usually.
- Light probe off + ambient probe off: my objects have no indirect light information whatsoever and that looks just disgusting.
- Light probes on: the object is not picking the right light probe info when the second scene is loaded. Disabling the other probes and tetrahedrizing doesn’t work. This problem is independent on whether or not I have configured light layers correctly.
- Light probes custom provided: No idea how that works, found little to no documentation about this.
- Use enlighten (deprecated): I’ll be stuck with Unity 2019 and HDRP 7 and I can’t even manage to get it working properly. I’m trying to avoid that.
- I found this: https://github.com/laurenth-personal/lightmap-switching-tool/tree/2019.3. Haven’t tried yet, would that work for light probes light information?
Does anybody have any other track I could explore? I’m kinda stuck right now. I feel like only a proper realtime GI would solve my issue.