Hey,
i´m switching between LookAt Targets at runtime in a simple cinemachine virtual Camera, with some LookAhead time. I have like 10 Objects in a row. If i switch to an Object, which is on the right side of the actual LookAt Target, the camera is hard cutting and rotating from the other side, i switch to the next object on the right side, but the Camera fades in not clockwise.
I dont want to use 10 differenct virtual Cameras with ease in blend effect.
Can someone help me???
If you change the target of a vcam it will snap to the new position.
Instead of changing the target, you can make an invisible gameObject that tracks the real target. Use the invisible object as the vcam target. When you want to change real targets, lerp the invisible object to the new position and begin tracking the new object.
Thank you very much Gregoryl for the fast and competent answer. I already thought about multiple Cameras which would have produced a huge overhead. =) I´ll give it a try