Switch master node in Graph

Hi, how do we set which is the ‘active’ master node in a Shader graph?

I was creating experimental stuff with the Unlit, which is also good for debugging in any light condition. Now I want to hook up to the Lit Master, but Unity doesn’t seem to allow this. Nor does it allow the first master node to be deleted.

Right click on the master node → set active, then you can remove the other one

Ah great - thanks for that!