I’m new to Unity and I have a 3D object that I want to change what type of prefab it uses as the base or assign a prefab to an object that doesn’t have a prefab.
Here are a few things I’ve tried:
- Hierarchy view: Entered the Prefab Mode, right-click on the item, and selected the Prefab > Select Root/Asset
- Inspector Mode: Variant Open/Select.
Both of the following just direct me to the Prefab Menu and won’t let me change the initial prefab.
I’ve also tried to unpack completely to reassign a new prefab, but I can’t find any information about that either.
This seems like a simple thing you should be able to change, so I’m not sure what I’m doing wrong.