Okay, in that photo, i want to make the game seem to get up from that chair, just to get to the other one without having to have 2 scenes in the process.
If anyone can help that’d be absolutely amaze.
C# or Java!
Okay, in that photo, i want to make the game seem to get up from that chair, just to get to the other one without having to have 2 scenes in the process.
If anyone can help that’d be absolutely amaze.
C# or Java!
well the Camera is a gameObject, with a transform like everything else !
You can move the camera through scripting (attach it to the camera) :
public class camera_script : MonoBehaviour
{
public void move(Vector3 position)
{
this.transform.position = position;
}
}
it will move the camera position, but you also need to change rotations I guess, and do all of it smoothly !
I think you need a player object, with a RigidBody component, with the camera attached to it, and move the player… But I don’t think I get the purpose of your game