Switched from Mac to Windows: Is it useful to choose VisualStudio over MonoDevelop?

Hi there,
because of a lot of recommendations from big GameDevelopers I switched from my Mac Pro to a HighEnd-PC for AAA-Game-Development (hopefully ^^).

Now I’ve the option to choose Visual Studio instead of MonoDevelop for coding.

What are the benefits of VisualStudio over MonoDevelop?

And does I’ve to use VisualStudio for things like XBOX/PS4-Development or OculusRIft/VR-Stuff or can I do all this things with MonoDevelop too?

Thank you :slight_smile:

Yes, use VS these days, it works pretty well. The advantages over monodevelop (that I can think of) are that VS has autocompletion, lots of handy little refactoring tools, and there are lots of plugins and stuff available to customize it further.

Ah ok, could you give me some examples of plugins which I could use if I’m building games with Unity?

The only plugin I’ve used is a HLSL syntax highlighting one, which is mighty handy if your working in shader code. There’s tons of them though for all sorts of tasks, sorry I can’t think of any more off hand :stuck_out_tongue: