I have two Cinemachine virtual cameras set up in my scene, and I’m using a script (with Unity Events) to change their priorities for switching between a wide shot and a close-up. For some reason, when I try to switch back to the wide view—the cameras seem to render over each other creating this weird glitch effect. Main camera is set to orthographic.
This is either the background is not clearing causing the image to stack.
Or motion vectors aren’t running causing a similar effect.
I would say the former, but I dunno why it would happen unless it was some post process?
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Thank you! I set up the background to Solid Color instead of Skybox and it fixed the issue:)
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