I am trying to create an environment that has several cameras scattered around the scene. I am currently using this simple script just to test out the act of switching cameras :
I am using a trigger to trigger the event but this is obviously for a very small scale project. How can i make it work where a script can cycle through all the cameras so that if the player enters a room, it changes the camera to that room...but when they enter into the hallway, it activates the previous camera and so on...???