In this fantastic video tutorial (1), at the end when the game is demoed, the character runs off the edge to the next section of the same level ( I say same level because you see particles being generated in the Unity UI and the dev has about 6 scenes, but changes “location” in the same scene 3 times. He makes the comment “we are switching between different screen boxes”. What does that mean and anyone know how its done? I can change unity scenes but this does not appear to be that.
A scene can be as big or small as you want it to be. I’m assuming a “screen box” is designed almost like a separate scene. It can be in a completely different position in the world from the first, second or third “screen boxes”. All you have to do is change the camera position and the character position and you can be there from one frame to the next. The benefit of doing things this way is that you don’t need to wait for a new scene to load as you switch to and from areas
To be honest, would really appreciate a tut video for screen boxes. Just a mere camera transition video, which will help us get a better understanding of screen boxes and its implementation.
The video shows you how to set up your screen boxes / screen frames. Camera set up and the script to transition between.