In unity, i have my MP7 model, and i have an animation which can bring the stock out, and put the stock back in, what i am wondering is, how would i press a button to play “StockOut” animation, and keep the stock out instead of it going back to the idle animation which has the stock back in. If this is a bit confusing, ill try to explain it better. It’s just changing the position of the stock VIA animation. I dont want a script, but i just want to know how to do it, im thinking of using a bool, but thats as far as my scripting knowlege goes.
Try to create another animation which is f.ex: IdleStockOut, change your script from going to your “Idle” animation to “IdleStockOut”.
Im really bad in animations but i think this logic should work.
If you want a button press to do something you need some scripts, but its really simple.
Make sure the idles are loopes, which you probably are already aware of.
Also, as for the scripts mentioned earlier, i guess you could just use Mechanim to minimize the script usage to your preferences. I have little knowledge on mechanim so i guess you should experiment a bit.