Thanks for clearing up the state of things. Its a bummer that anyone building VR games (using metal, for full stylistic control) won’t be able to utilize the platform level gaze + pinch within their apps. I think users may be confused by this or think that VR devs are being lazy on the design side, so I hope this can make it onto the roadmap if technically feasible.
And FYI, if anyone is wondering if gaze + pinch will be available directly in full VR apps, it seems the answer is no for now as well. More on this here:
https://discussions.unity.com/t/gaze-selection-possible-in-fully-immersive-apps/305485/9