Switching camera - C Sharp

Hello everyone, i’m building a sort of museum to present an exposition for school.
in this museum we’ve got wall pictures.
I’d like the user to be able to zoom in the pictures, so those get full screen.

We move in the FPS prefab view.
I use orthographic cameras in the scene to create the full screen mode.

In fact, my question only is :

How to write the instruction line code “Change camera from <> to <>” in C#, C Sharp ?

Please, I need your help ! :slight_smile:

Have a look at this forum post about switching between camera:

http://forum.unity3d.com/threads/40099-change-camera

Quite interesting but it looks like it doesn’t work in C Sharp script, does it ? (i’m a very begineer)

Here is a version for C#. [2044-screenwipe.zip|2044]