Hello everyone
I have a simple setup where I am using 2 freelook vCam. One is following my character from a distance and the other one is really close to the character to get a ‘aim over the shoulder’ look.
To switch between the 2 I am increasing the priority on the ‘over the shoulder one’ to make it switch, and it works nicely, however the position of the “over shoulder” one does not correspond to the ‘normal’ one if I am not moving at all in the game, the ‘over shoulder’ cam just keeps its original position when switching to it, and only inherit the position of the ‘normal’ cam when I am moving around with my character.
I do have the ‘inherit’ position checked, and I tried many things but can’t figure out why it won’t correctly inherit the position.
Does someone encountered a situation like this before ?
Here is the link to a video showing my issue :
Cheers