Switching Cameras

Im trying to make a possession mechanic. I need better code if anyone can help I’ll appreciate it.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class Possession : MonoBehaviour {
 
public GameObject Camera;
public GameObject EnemyCamera;
 
void Update ()
{
if (camera == true)
{
enemycamera.SetActive (true);
}
else
{
Camera.SetActivate (false);
}
}
}

public void ChangeCamera(bool isChange)
{
enemycamera.SetActive (isChange);
Camera.SetActivate (!isChange);
}