How do you jump between camera views? Is it a render call?
nope
function SwitchCamera()
{
GameObject.Find("Cam1").camera.enabled = !GameObject.Find("Cam1").camera.enabled;
GameObject.Find("Cam2").camera.enabled = !GameObject.Find("Cam1").camera.enabled;
}
Wow. alot easier than I thought it would be. thank you!
how do I make it so that when i right click it changes cameras?
if (Input.GetMouseButtonDown(1)) {
SwitchCamera(); //as posted by _Daniel_
}
thanks haha but now ive moved from a fps to island survival game xD
Aww, but that still may be useful in the island survival game. Who knows!
Well, here, we don’t jump between camera… We jump between camera context. We only have one camera, and we tell it where to go.