Switching clip in videoPlayer for Unity 5.6.0f3 causes Lag and makes CPU usage 100% for BehaviourUpdate

Making project with SteamVR and unity 5.6.0f3. making a simple switching video mechanism and everytime the videoclip switches within the videoplayer and it plays the new clip. it causes a CPU usage spike 91780-compositor.png. I have also tried stopping the clip before switching and playing again.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;

[RequireComponent(typeof(AudioSource))]
public class PlayVideo : MonoBehaviour
{
    
    public VideoClip clip;
    private SerialUISummoner canvas;
    VideoPlayer video;
    int vsyncprevious;
    private bool playing = false;

    // Use this for initialization
    void Start()
    {
        video = GetComponent<VideoPlayer>();
        video.clip = clip;
        video.SetTargetAudioSource(0, GetComponent<AudioSource>());
        canvas = Object.FindObjectOfType<SerialUISummoner>();
    }

    // Update is called once per frame
    void Update()
    {
        if (canvas != null)
        {
            if (canvas.Showing && !playing)
            {
                playing = true;
                print("START");
                PlayVid();
            }
            if (!canvas.Showing && playing)
            {
                playing = false;
                StopVid();
            }
        }
    }

    public void PlayVid()
    {
        video.Play();
    }
    public void StopVid()
    {
        video.Stop();
    }
    public void Change()
    {
        if (video != null)
        {
            playing = false;
            video.enabled = false;
            video.clip = clip;
            video.enabled = true;
                playing = true;
                PlayVid();
        }
    }
}

@ViralArcade any luck solving this?

Couldn’t solved it, so i use multiple video players and just desactivate the game object renderer of finished one. Sucks for optimisation but only way i found to not go make it seamless.

It seems to be related to garbage collection when a videoclip is finished playing or replaced. It still happens in 2017.1.0p4 :frowning: