I am rather new to Unity, and I was wondering how to smoothly change the color of a light in the Update function. I have tried a few variations of code based on Color.Lerp, but whenever I would, my colors would shoot up to an extremely high number. I don’t have that code on me, but it was along the lines of:
light.color = Color.Lerp(colorA,colorB,Update)
colorA and colorB are your basic colors, and Update ranged from Time.time to Time.deltaTime mixed with other variables to try to get increment from 0 to 1.
What can I do to get the colors to fade from one to the other?