Switching Equipment/Clothing/Armor, retaining mesh deformation/animation

I’m currently in the progress to setup a character for an rpg-like game where you can switch your armor/pants/gloves/etc…

I’ve read multiple threads about this topic, but I would like to know what is the current standard/best practice setting up this sort of system.

Maybe anyone could point me in the right direction.

Look at UMA 2.

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