Switching From Device Based to Action Based Teleportation Troubles

Hello,

My team recently decided to switch from device to action based input, buy I am having trouble moving over the functionality over, specifically teleportation. The main issue appears to be that ‘TryGetCurrent3DRaycastHit’ is returning false with a action based controller setup with the default inputs. Weirdly enough, the ‘XRInteractorLineVisual’ is still identical and correctly showing the arc hitting the teleport area collider.

Been scratching my head for about an hour now. I can’t find anything in the many guides that I am doing differently.

what version do you use?

2020.3.20