Switching from GPU to CPU Baker

I have a plane a few cubes and when i hit bake, it works for a few times, then i added some light probes, and it says its out of memory and it goes back to CPU.
Lightmap resolution is set to 25.

I have no idea how it runs out of memory on such a simple scene…

gtx 1060 6gb

I think you mean texel resolution since lightmap resolution is a drop down box with no 25 option.

But! please report a bug with that project in it and leave the case number here. This is fastest way for Unity to check it for you, as they won’t need to guess anything.