how can i code one prefab to be replaced by another upon button press?
for example: i have a cube Prefab and i press key (F) and it becomes a sphere
how can i code one prefab to be replaced by another upon button press?
for example: i have a cube Prefab and i press key (F) and it becomes a sphere
simplest way is to have them both in the scene and switch the renderers on and off like so:
public class Example : MonoBehaviour {
public renderer cube;
public renderer sphere;
void Update() {
if (Input.GetKeyDown(KeyCode.F))
if(cube.enabled)
{
cube.enabled =false;
sphere.enabled = true;
}
else
{
cube.enabled =true;
sphere.enabled = false;
}
}
}
thanx it works fine.