Switching Lightmap on the fly

Anyone have any idea how to switch out a lightmap on the fly from a script (if in fact it can be done ) :stuck_out_tongue:

A lightmap on what?

On a static nonterrain model, you would just exchange the texture on the material

Look up Material.SetTexture.

–Eric

yea i guess i should have stated on a TERRAIN :roll: duh! sorry