Hello,
I have a creature as my main character. There are four different base bodies. You can also upgrade the arms, legs, tail, and claws, with five different version for each of these limbs. We want all of these different limbs to be animated but we don’t want to have animate every specific combinations of limbs and bodies together. We also would like to use the same animation for the same limbs. For example, we would like to use the same arm animation for all different version of arms. I have had some success by loading different sprites into my prefabs body parts but it seems like there should be a better or preferred way of doing this.
Thank you for any help.
Which animation system are you using?
Hi, I am using skeletal animation
Then there should be a game object for every sprite which has a spriterenderer, just swap the sprite there. (Not the game objects that having the bone component.
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Alright, that is basically what I was doing. Just wanted to make sure I wasn’t missing something simple.
Thank you very much!
You could also use secondary textures, there’s a recent video on the official Unity youtube channel. But afaik it only supports one more texture, not multiple.
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