Hi,
I recently updated to the latest Unity 3 version and am starting to move my game project over. I’ve noticed some differences immediately specifically in lower FPS that are a bit disconcerting.
I’m doing a puzzle game with a fixed camera - in Unity 2 on startup my scene was getting 250-300 fps. This same scene in Unity 3 gets 70-90 fps - with no changes. I understand that FPS above 60+ humans cant detect and all that. My concern is because I have not added all the features yet, nor lightmapped the scene etc - in one of my lightmapped scenes my FPS was down to 30.
I’m posting my Statistics as attachments. Unity 3 lowers some values (40 less drawcalls, less tris/verts) but increases soem MB for textures - (also has 5 render textures vs Unity 2’s 1 - What is that saying?) Again these are from the exact same scene at the same time in game.
These are both run from the editor, so maybe version 3’s is more robust and is causing a slowdown that wouldnt be noticed in the build. - but someone please say something to put my mind at ease 


Unity 3 apparently has a more accurate stats view. The fps is more accurate.
theinfomercial is right. I thought the same thing the other day but when I ran the same project in a stand alone player the frame rates were within a couple fps of each other (less than 1% difference).
I just frapsed both builds and I actually came up with pretty close to 320 FPS for both - so it seems to be the editor - though in this case Unity 2’s FPS meter was more accurate shrug
If I recall correctly, the framerate in the editor is limited to something like 50-75 fps. At least that’s what I remember reading here a while back. So if that’s the case, then the frame rate displayed in the 3.x editor is closer to being correct.
Yes, correct for the editor you’re right, I guess it’s just a coincidence that Unity 2’s editor ended up matching the speed at the build. At any rate hopefully when i add the new features and graphics into my build my fps will still be playable on the older systems I’m targeting
Ive always noticed that fraps, and the stats on unity are both fluxuating wildly and are never in sync, it seems like nothing can be as accurate anymore…