Hi All,
I am currently developing my first VR interactive experience where audience can explore two simultaneously existing realities - one visually representing a “real” home in Australia made out of point cloud (scene 1), and the other one representing “memory” where I blended audio/visual data from my family home and created an altered version of the apartment (scene 2).
I’m a beginner when it comes to all things Unity/coding/VR and I need an advice on how to tackle one particular part of the experience.
I have 2 scenes - one representing reality (a regular point cloud of an apartment) and another one where I used VFX graph to alter the same point cloud and sounds from Croatia.
I want the player to trigger switching scenes (from scene 1 to scene 2) but only if he is at a certain position X at a certain time (or let’s say 200seconds from the start of the scene 1). It’s important that the player spawns at a position X’ in scene 2 and not just anywhere.
Any advice on how to approach this?
Appreciate the help Thanks!