Switching scenes in the golf game.

In the golf game, when the holes change, I am wondering whether to draw 18 holes on one terrain or draw 1 hole on 18 terrains. Which is the better way from a technical point of view?

18 seperate terrains are heavier then 1 big one.
1 small terrain is more performance than 1 big terrain.
Depends on how your game is made

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Thank you for your advice.
If I draw 18 Terrains, how do I switch the next hole(Terrain) on the C#?
Or is it better to switch the scene?

Either:

  • enable and disable gameobjects (can be memory heavy)
  • Spawn and destroy prefabs
  • Maybe scriptable objects? (Load in the terrain data itself?)
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Thanks!
I will try them.

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