Switching scenes vs disabling/enabling a large amount of objects

I’m looking to make a simple throwback turn based RPG (I know it’s a lot of work) and I was wondering the best way to do battles was. Is it better for me to make a battle room on the side, changing cameras etc or carrying the info back and forth between scenes?

I would probably additively load the battle scene when a battle happens, but keep the world scene loaded (but mostly disabled) underneath. Then just unload the battle scene and you’re right back in the world scene.

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This was my thought as well. The question is does that method change given a mobile environment and a 3d world space.

That really depends on how heavyweight your scenes are and how low down the device totem pole you are planning to target.

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