Switching Volume Cameras

Hi, we have setup where different additive scenes has different VC and we want to switch them, but setting VC game objects active/inactive don’t work, we are receiving message that only one volume camera is supported and it’s not changing
Is there a way to switch between Volume Cameras?

If I’m reading this correctly, there should be some commonalities with your use case, and switching between a bounded → unbounded volume camera configuration. If it’s helpful, do check out our package samples which you can download via the package manager once the com.unity.polyspatial.visionos package has been installed.

We have a sample scene that indicates how to transition from a bounded volume to an unbounded volume. You can see this interaction in the ProjectLauncher scene, and then select Mixed Reality.

Our setup is a bit different, becacuse we have additive scenes and we want to turn on specific volume camera when scene become active and disable when additive scene becoming inactive. But when there are more than one volume camera ( even inactive ) we are receiving message that only one volume camera is supported and random volume camera renders