im developing my first game in android ,i done one ui concept in my game .this ui get fits if i open game in one more at correct postion where i want .if i switching from one mode to other mode .ui is not repositioning its remains in same position why?.i written in screen.width and screen height format only:then why its not changing ?
here is the code!!
using UnityEngine;
using System.Collections;
public class uitxt : MonoBehaviour
{
private int hgh;
public GUISkin ui;
private int sw;
// Use this for initialization
void Start ()
{
sw=Screen.width;
sw=sw-230;
hgh=Screen.height;
hgh=hgh-100;
Debug.Log("hg"+hgh);
widht=Screen.width/2;
}
// Update is called once per frame
void Update ()
{
}
void OnGUI()
{
GUI.skin=ui;
GUILayout.BeginVertical();
GUILayout.Space(hgh);
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
GUILayout.Space(sw);
if(GUILayout.Button("", GUILayout.Width(201),GUILayout.Height(41) ))
{
Application.LoadLevel(1);
}
GUILayout.EndHorizontal();
}
}