hey guys. i have a character model that i made in blender and imported to Unity. it has a sword and an attack animation that is part of the armature that i want both in the character’s hand and put away while not in combat. I spent all day in Blender, but i couldn’t find a way to properly do that. So, i just put the sword (which i imported seperately) as a child object of the armature in Unity.
i want to have two swords on the model, one on his side and one in his hand. When in combat, i want the mesh renderer of the sword in the hand on. if its not in combat, i want the mesh renderer of the sword on the side on. do you think there’s a c# script or JavaScript for this? Thanks!