Syllablade: Word Combat Game

I’ve been working on this project for a few months or so and I think it’s finally good enough for a WIP thread so here we are :smile:

I proudly present to you Word Battle!!! (working title)
WEBGL
Android Build

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The premise is pretty simple, you spell words to kill things, and earn gold to unlock things. Please check out what I have so far and let me know what you think! Future plans hopefully include more characters, multiplayer, more powerups, and possibly other unlockables!

Here are some gifs to give you a better idea of what this is all about

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Added a 10th character today. Morpheus the Blue Mage!!!
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I’ve started working on more enemies. I’m aiming for about 10 enemy types, each with basic and “boss” variations. Also I hope to have an additional background/environment for each enemy type.

So far I have Tree Monster, Spider Bat, and Goblin.

The Necromancer!

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Great idea bro! Good luck and keep it up!

Troglodytes are such an under appreciated and utilized enemy.
Please include Troglodytes. :slight_smile:

This is a really cool development. I like it.
The simplistic flat shaded art style is pleasing and well done.
Unique appearance animations for each enemy type and death cycles would be a welcome improvement I think, over the enter stage left/right, and scale down/out death.

Nice work!

@Chris_L Thanks for the compliment! Glad you like it!

@theANMATOR2b thanks for the suggestion I’ll see what I can do about troglodytes lol. And thanks for the feedback about extra animations. I’ll keep that in mind when I get closer to the polish/extra flair stage of development :slight_smile:

Drew a new enemy today. The scarecrow!

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Wait a minute - are those scarecrows holding pitchforks? Thats not right!!
That’s like an evil bovine attacking with steak knives, or a possessed doll holding a giant needle as a weapon. :slight_smile:

The bad guys seem to have slightly more detail than the hero characters. Are you planning an additional detail pass on the hero characters to keep consistency?

Nice work.

lol you make a fair point. I suppose a grim reaper style scythe is a more traditional weapon for an evil scarecrow. I may end up taking another pass at the hero characters and try to throw in some extra details thanks for pointing out the inconsistency!

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Had a productive day and drew up 3 more monster types. For the last one I was having some fun patching together various pieces of existing monsters. @theANMATOR2b the 2nd pic is my take on a Troglodytes as per your suggestion :smile:

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Finished my last enemy the ninja!

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Here’s a shot of all the characters I have made. Now I move on to animating enemies and drawing backgrounds.

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Started in on the additional backgrounds today!

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I’ve got a couple new background to show off :smile: Caves and Swamp

I got Spriter2D this weekend so I’m going through all my characters and taking another pass at the animations. So far Wilfred the brown wizard is my favorite!
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Additionally I got another couple of backgrounds done today!

Hey Valar - how do you like Spriter2D so far?
How were you animating your characters before?
How does it compare?

I like Wilfred - he looks good. I think the death cycle may look a little better if you smooth the key between when he falls and then his head hits the ground. It just looks a little stuttery right now. All other cycles look good.

I think your environments looks good also. Except for the corn field and the bamboo. They look good, and the kernels on the ground is a nice touch, but I think the corn stalks are too horizontally even, and maybe they could be slightly more detailed at the top.
Also on both corn and bamboo - I don’t think the white gradient wash looks good. It might be that it just needs to be reversed, but it is just kind of ‘washed out’.

On the bamboo segments, maybe you could randomize the height a little bit. They are all segmented at the same spot right now and it looks a bit linear.

Overall I really like your work. Just thought I’d give some feedback on subtle improvements.

Thanks for

Thanks for all the feedback! Yeah the cornfield is my least favorite but I’m not quite sure how to fix it. You’re right about the segments on the bamboo I’m gonna have to mess with that a bit. The purpose of the white gradient is to give some contrast with the characters but I’ll play with different colors maybe something else will look less “washed out”.

I’ll take a look at that death animation and see if I can’t smooth out the end although it’s probably smoother in game since the gif is only 20 fps

So far I’m really liking spriter but I’m not sure if I’d recommend it decoupled from unity. All of the tweens are linear by default and messing with the easing curves is pretty unintuitive. The importer I use let’s unity sort of autosmooth the animation curves though so the final output generally looks good once you figure out how to anticipate the effect

Before I was using unity sprites and bones and I’m liking the out of unity work flow. It feels much cleaner and I don’t have to worry as much about accidentally breaking animations with renames or hierarchy changes

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I would agree with ANMATOR on the fact that the cornfield/bamboo scenery looks a little off.

And one suggestion for the name would be Word Warrior, it has a better flow.

Good job though!