anyone experienced these issues when building a headless server on linux? Google results are being vague
I’m building this for the StandaloneLinux64 BuildTarget, Server/Headless, using BuildPipeline in code.
just seems odd as I build a master server with these same specs and none of these DLL’s appear to be an issue, but this remote spawner build has all these DLL issues.
Using Unity 2020.1.6f1 Editor on Windows to build with.