Symbol file LoadedFromMemory doesn't match image

On loading project got errors (reload fixes):

(as for nunit it is not even used but always seems to be around as depended on by JetBrains (which I do not use but the plugin is installed by default on all projects…)

Symbol file LoadedFromMemory doesn't match image UnityProject\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
ReleaseAllScriptCaches did not release all script caches!
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoManager.cpp Line: 1455)

Remaining caches:
    UnityEngine.UIElementsModule:UnityEngine.UIElements:StyleSheet
Native extension for WindowsStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 47.52 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
NullReferenceException: Object reference not set to an instance of an object
  at UnityEditor.UIElements.UIElementsEditorUtility..cctor () [0x0003d] in <20b79eb59c0f467d8b1106b2110bc953>:0
Rethrow as TypeInitializationException: The type initializer for 'UnityEditor.UIElements.UIElementsEditorUtility' threw an exception.
  at UnityEditor.UIElements.UIElementsEntryPoint.CreateRoot () [0x00045] in <20b79eb59c0f467d8b1106b2110bc953>:0
  at UnityEditor.UIElements.UIElementsEntryPoint.GetRootVisualElement (UnityEditor.EditorWindow window) [0x00011] in <20b79eb59c0f467d8b1106b2110bc953>:0
  at UnityEditor.UIElements.DefaultEditorWindowBackend.OnRegisterWindow () [0x0000d] in <20b79eb59c0f467d8b1106b2110bc953>:0
  at UnityEditor.UIElements.DefaultEditorWindowBackend.OnCreate (UnityEditor.IWindowModel model) [0x000fe] in <20b79eb59c0f467d8b1106b2110bc953>:0
  at UnityEditor.GUIView.set_windowBackend (UnityEditor.IWindowBackend value) [0x0002e] in <20b79eb59c0f467d8b1106b2110bc953>:0
  at UnityEditor.GUIView.OnEnable () [0x00008] in <20b79eb59c0f467d8b1106b2110bc953>:0
  at UnityEditor.HostView.OnEnable () [0x0001a] in <20b79eb59c0f467d8b1106b2110bc953>:0
2 Likes

Not sure if you fixed your problem, but there’s a related thread over here with a Unity dev response.