We recently moved our project from Unity 2017.2.1 to 2018.3, but ever since we upgraded, we’re getting crashes every time a native plugin tries to call UnitySendMessage from the iOS simulator, with the following error.
dyld: lazy symbol binding failed: Symbol not found: _UnitySendMessage
Referenced from: <path to app>
Expected in: flat namespace```
I know using the simulator isn't recommended, but we do use it sometimes and builds made with the older Unity version work perfectly fine. Anyone know if there were any changes that we might have missed?
Thanks!
I already reported this bug to Facebook Team and they told me the bug lies in Unity 2018.3 and this bug still happen in Unity 2019.1b I have tested, anyone report this bug to Unity?
I did the workaround facebook team give me by checking symlink libraries Unity but the issues still stay. anyone pls report this bug to Unity as soon as possible