marcrem
December 18, 2016, 8:34am
1
Hi there,
I’m using Edy’s car physics and it contains a quite complete audio system for engine, tires, and even wind effects.
I already synced movement, but I’d also like to sync, of course, the engine’s sounds of each player so you can hear them drive around.
The sound system consists of a script with some audio sources interacting with the car controller.
What would be the best way?
Thanks!
Hey Marcrem,
Are you sure you need to sync audio across the network? It seems to me one of those things that could be simulated locally from the other cars acceleration or speed.
Apologies if that doesnt answer what you were looking for, but I felt I had to point it out in case you hadnt considered it.
Kind Regards,
marcrem
December 18, 2016, 7:55pm
3
JoeMcDowall:
Hey Marcrem,
Are you sure you need to sync audio across the network? It seems to me one of those things that could be simulated locally from the other cars acceleration or speed.
Apologies if that doesnt answer what you were looking for, but I felt I had to point it out in case you hadnt considered it.
Kind Regards,
You are right, maybe it’d be way easier that way! Thanks!