I have a player which has child object Arm which in turn has a gun as a child. This gun has a FirePoint as a transform from where the bullets are fired.
How to sync the transform of the FirePoint with the server. I am using NetworkTransformChild which is available in Unity 5.x onwards,( I have dragged the Arm transform onto the Target row in NetworkTransformChild) but I am not sure if I am doing it the right way as I couldn’t find any tutorials based on it.
I need to sync the Arm’s rotation to change the direction and position of the bullet’s initial point. Please help me.