Is there a native way to sync the player transform’s scale? Setting transform.localScale for the local player doesn’t seem to propagate to other clients automatically via the NetworkTransform.
Not that I found. I used this on spawnable objects. http://hastebin.com/ezunedohil.avrasm
But I think I need to move that code from Start to OnServerStart.
Thanks. For a side-view 2D game, syncing the localScale is pretty often, so there will have to be a SyncVar with a hook function that updates things like player.localScale.