I have 2 gameObjects, each has a different position and rotation to the other.
When I change the rotation of the first gameObject I want the second gameObject to rotate the same, but not relative to its own rotation.
So if the first gameObject’s Y axis is pointing up, and I start rotating it around its Y axis, I want to see the same rotation visually on the second gameObject, as if its Y was pointing up also, even if it is not.
I hope that makes some sense!? Thanks.