Sync Rotations of objects with differing position and rotation

I have 2 gameObjects, each has a different position and rotation to the other.

When I change the rotation of the first gameObject I want the second gameObject to rotate the same, but not relative to its own rotation.

So if the first gameObject’s Y axis is pointing up, and I start rotating it around its Y axis, I want to see the same rotation visually on the second gameObject, as if its Y was pointing up also, even if it is not.

I hope that makes some sense!? Thanks.

@jk314 A nice and simple solution.

public GameObject go1;
public GameObject go2;

public Vector3 Rotate2Objects
        go1.transform.eulerAngles += value;
        go2.transform.eulerAngles += value;