Hey guys, I’m making a 2d game with unet and I have this issue:
everything syncs right with the movement but when I want to turn the player around (localScale.z = -1) it doesn’t sync.
Any ideas why?
Hey guys, I’m making a 2d game with unet and I have this issue:
everything syncs right with the movement but when I want to turn the player around (localScale.z = -1) it doesn’t sync.
Any ideas why?
I think that in order to sync localScale you have to do it through a SyncVar because it does not sync it automatically.