Synched Animations

Hey all,

I have a number of gameObjects in a scene. They are all playing an animation. They are also all playing at the exact same time.

How can I un-synch these animations?

Mike

You could uncheck “Play automatically” and trigger the animations from script.
This way you can add a random delay before starting each animation.

Thanks a bunch. Ridiculous that I didn’t try that, but at least it’s done.

Odd that Play Automatically would cause the animations to play the same no matter when the objects are spawned.