Hi all,
I’m assessing Unity3D ( is this the right place for this kind of question??? ) for a commercial business project on PCs and Macs, so know very little of its overall capabilites.
I need the ability to synchronise several instances of Unity 3D across a local and wide area network so that they display the same perspective or POV for a period of time.
I was thinking that 1 Unity instance could act as master and the others could act as slaves. Or alternatively I could have a custom server pushing data out to the Unity clients. Does Unity support client server multi-player games? If so, then option 2 should be very doable.
Does anyone have any experience in this area and can tell me if this possible?