Hi all,
I’m using a modified version of the sample assets 3rd person controller for a game I’m working on and trying to get that networked properly.
I have a Network Transform component which synchronizes the Rigidbody component.
I assume the Network Transform works similar to SyncVars, as in properties don’t get synchronized // cause issues.
The 3rd person controller changes the Rigidbody.velocity to some new value. That does not seem to get synchronized properly it seems, as the Character occasionally just slides along the ground although the Collider.material is set to max friction and i set the _rigidbody.Velocity= Vector3.zero;
I’d appreciate hints on how to get that done properly or what to use instead.