Is there a way to synch up two videos on different textures?
I think I can convert my current working solution from flash into Unity but I haven’t tried it yet. I have mastered the flash video so that it has two images right next to each other, so the image that is shown is say 640x480 but the video feed is actually 1280x480 and I’m masking half of it. This removes any kind of synch issues but creates a large master file.
Can I do this in Unity? only show a portion of the video on a plane texture? If not can I have two separate ogg files playing on two separate planes and have Unity synch them with a Play() command?
Thanks
Flash