Synchronous Web Request (not as strange as you may think!)

What’s the synchronous way to perform a Unity Web Request (or similar), for use in Scriptable Build Pipeline pre-build steps? :smile:

I’m this close to just using curl… and fake-synchronously waiting for System.Diagnostics.Process to finish.

Looping until all is downloaded is the only option. And it has to be the simplest byte downloader (DownloadHandlerBuffer).

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Bytes are fine, it’s a zipped build artifact from another project. :slight_smile: