What’s the synchronous way to perform a Unity Web Request (or similar), for use in Scriptable Build Pipeline pre-build steps? ![]()
I’m this close to just using curl… and fake-synchronously waiting for System.Diagnostics.Process to finish.
What’s the synchronous way to perform a Unity Web Request (or similar), for use in Scriptable Build Pipeline pre-build steps? ![]()
I’m this close to just using curl… and fake-synchronously waiting for System.Diagnostics.Process to finish.
Looping until all is downloaded is the only option. And it has to be the simplest byte downloader (DownloadHandlerBuffer).
Bytes are fine, it’s a zipped build artifact from another project. ![]()