Hi
I have a 2D playerobject a rigidBody2D and forces to move it around.
Since I need a physics update exactly once per frame for smooth motion, I set Time.fixedDeltaTime = 1f/Application.targetFrameRate;
I’ve done that on previous projects and it worked fine.
However this one, every few seconds the object skips, as if it’s dropping a frame, even though the game is running at a solid 60 fps.
This happens even on my PC which can easily render the game at 4/500 fps, and on Android and ios.
Thanks