Syncing animations with Network Animator

The documentation on its function isn’t exactly rich,
and so far I can’t find any other information about it by searching.

Can it really only be used to set triggers?
Because the scripting API doesn’t say anything about values/bools,
but they can still be selected as syncable in the editor?

Cheers seanr.

Ok so Network Animator is UNET :stuck_out_tongue:

The API does indeed mention bools/variables in the form of flagging parameters for Autosend.

This does seem pretty basic given that you can do this with SyncVars but this Class also has access to 3 public Invoke functions that could be uber-useful.